Charging Cannons and Lasers
Cannons and lasers with the CHARGING
feature must have their key binding held down and released to fire. It has two fields: chargeMaxTime
and chargeMin
d.
chargeMaxTime
is the time in seconds needed for the weapon to achieve maximum charge, letting it deal its defined damage.chargeMin
is the fraction (between 0.0 and 1.0) of charge at which the weapon may fire, but with less damage.
{ 17000
features=CANNON|CHARGING
chargeMaxTime=2
chargeMin=0.5
-- Charge time: 2 seconds.
-- Min Discharge time: 1 second.
cannon={
damage=25
range=100
muzzleVel=100
roundsPerSec=1
color=0xFFFFFFFF
}
}
{ 17001
features=LASER|CHARGING
chargeMaxTime=2
chargeMin=0.5
-- Charge time: 2 seconds.
-- Min Discharge time: 1 second.
LASER={
damage=25
range=100
width=2
decay=1
color=0xFFFFFFFF
}
}
When a charging weapon is fired, it creates a unique effect (its size depends on how charged the weapon was):