Turreted Weapons
Cannons, lasers, and launchers can all be turreted.
{ 17000
features=CANNON|TURRET
cannon={
-- Cannon fields here.
}
turretSpeed=6
turretLimit=pi
}
{ 17001
features=LASER|TURRET
laser={
-- Laser fields here.
}
turretSpeed=6
turretLimit=pi
}
{ 17002
features=LAUNCHER|TURRET
replicateBlock={
launcherSpeed=100
-- Other replicated block fields here.
}
-- launcherOutSpeed is not used for turreted launchers.
turretSpeed=6
turretLimit=pi
}
Note that turreted launchers use launcherSpeed
defined on the replicated block to control the speed that the launchable is fired at.
Barrel Appearance
Turreted cannons and lasers both display barrels which have fields that control how the look and where their bullets are fired from.
{ 17000
features=CANNON|TURRET -- Same fields for `LASER|TURRET`
barrelSize={5,2.5} -- Length and width dimensions of the barrel.
-- (Height value is doubled.)
barrelOffset={10,0} -- Offset of (first if there are multiple) barrel.
barrelSpacing={0,10} -- Spacing between each barrel if there are multiple.
barrelCount=2
barrelTaper=0.75 -- Multiplier on barrel width at the end of the barrel.
-- Lasers have it default to 0.
}
Invisible Barrels
If you want a barrel to be near-invisible then use two near-zero values for its barrelSize
;
{ 17000
features=CANNON|TURRET
barrelSize={0.001,0.001}
}
If you want the remove the dot that is created by this method, then cover it up using a shroud seemlessly-colored shroud on a higher Z level.