X-Spaced Barrel Beams
Also called just 'barrel beams' or alternatively 'hellbores'.
X-spaced barrel beams fire an evenly spaced "beam" of burst bullets across multiple X-spaced invisible barrels. They can penetrate enemy ships.
Key fields:
barrelCount
=roundsPerBurst
.- Near 1
burstyness
. - High
roundsPerSec
compared to normal cannons to counteract highroundsPerBurst
. - (Low
muzzleVel
andrange
if you want it to be a stationary beam.) - (Low
recoil
if you do not want to be flung around because of highroundsPerBurst
.)
{ 17000
features=CANNON|TURRET
barrelSize={0.000001,0.000001}
barrelCount=32
barrelSpacing={20,0}
barrelOffset={32*20*0.5,0}
cannon={
damage=100
roundsPerSec=32*2
roundsPerBurst=32
burstyness=1
muzzleVel=2
range=1
color=0xFFFFFFFF
recoil=0
}
}
When a ship has no commands, it is difficult for the beam to penetrate it as the bullets are required to hit the side of a ship, unlike when attacking ships that have a command.
The XSBB has the advantage of both being a consistent weapon to use and acting the same across different UPS settings, as there are no high speed fragments that can travel different distances across different UPS settings.
However, the XSBB has the disadvantage of spawning bullets inside of enemy ships, which may not be desirable from a balancing standpoint. Moreover, it is subject to the XSBB desync glitch, in which bullets randomly do not spawn when fired.