1. Introduction
  2. 1. Mod structure
  3. 2. Publishing to the Steam Workshop
  4. Sandbox
  5. 3. Sandbox Basics
  6. 4. Further Ship Testing
  7. Blocks
  8. 5. blocks.lua
    1. 5.1. Basic Fields and Hull
    2. 5.2. Block Features
    3. 5.3. Block Extensions
      1. 5.3.1. Getting the most out of block extensions
    4. 5.4. Getting Blocks to Show Up in the Campaign's Databank
    5. 5.5. Commands
    6. 5.6. Resource Containers
    7. 5.7. Resource Collectors
    8. 5.8. Resource Producers
    9. 5.9. Generators
    10. 5.10. Thrusters
      1. 5.10.1. Rotator Thrusters
    11. 5.11. Torquers
    12. 5.12. Factories
    13. 5.13. Shields
      1. 5.13.1. Void Shields
      2. 5.13.2. Power Armor
    14. 5.14. Teleporters
    15. 5.15. Melee blocks
      1. 5.15.1. Other Collision: Bumper and Elasticity
    16. 5.16. Explosive Blocks
    17. 5.17. Invulnerable Blocks
    18. 5.18. Blocks with Lifetimes
    19. 5.19. Noclipping Blocks
    20. 5.20. Environmental Blocks
    21. 5.21. Seeds
    22. 5.22. Roots
    23. 5.23. One-Use Blocks
    24. 5.24. Cosmetic Features
    25. 5.25. Shrouding
      1. 5.25.1. Transparency in Shrouds
      2. 5.25.2. Getting More Than Three Colors
      3. 5.25.3. Centering Shrouds on Non-Turreted Blocks
    26. 5.26. Cannons
      1. 5.26.1. Fragments
        1. 5.26.1.1. Bullet Poofs
        2. 5.26.1.2. Anti-Bullet Poof Stages
        3. 5.26.1.3. Muzzle Flash
        4. 5.26.1.4. Bullet Shaping
        5. 5.26.1.5. Fragbeams
        6. 5.26.1.6. Barrage Frag
        7. 5.26.1.7. Flamethrowers
        8. 5.26.1.8. Phase Frags
      2. 5.26.2. Cannon Boosts
    27. 5.27. Lasers
    28. 5.28. Launchers
      1. 5.28.1. Blueprint Drones
      2. 5.28.2. Launcher Chaining
    29. 5.29. Turreted Weapons
      1. 5.29.1. X-Spaced Barrel Beams
      2. 5.29.2. Y-Spaced Barrel Barrage
      3. 5.29.3. Cosmetic Launchable Laser Printer
    30. 5.30. Point Defense Weapons
    31. 5.31. Charging Cannons and Lasers
    32. 5.32. Always and Never Firing Weapons
      1. 5.32.1. Always Fire Weapons as Decorations
    33. 5.33. One-Use Weapons
    34. 5.34. Combining Weapon Types
    35. 5.35. Other Features and Fields
    36. 5.36. Features and Fields Not To Use
  9. Shapes
  10. 6. Vanilla Shapes
  11. 7. shapes.lua
    1. 7.1. Mirrored Shapes
    2. 7.2. Calculating Port Positions
    3. 7.3. Port Flags
    4. 7.4. Root Shapes
    5. 7.5. Niche Port Flag Combinations
  12. Audio
  13. 8. audio.lua
    1. 8.1. Mixing a Stereo File Down to Mono
  14. Factions
  15. 9. factions.lua
  16. Regions
  17. 10. regions.lua
    1. 10.1. Fleet Spawning
    2. 10.2. Unique Fleet Spawning
    3. 10.3. Subregions
    4. 10.4. Multiple Regions in One Mod
    5. 10.5. Structures on Asteroids
    6. 10.6. Nonfunctional Asteroid Flags
  18. Cvars
  19. 11. cvars.txt
  20. Other References
  21. 12. Standard Deviation Fields
  22. 13. UPS

Reassembly Modding by Example

Launcher Chaining