Power Armor
A shield block, with a shield radius so small that it the shield cannot be hit, redirects incoming damage that hits the block to the health pool of the shield. As the shield block can only be destroyed when its shield goes down, the survivability of the block will be dependent on the survivability of the shield.
If a shield's delay
is 0 and the ship it is attached to has enough power, then it can spend the ship's power to regenerate any amount of damage without being destroyed, as long as the shield's regen
and strength
provide enough buffer for any incoming damage.
Shield blocks like this translate the power store of their ship directly into survivability, and are thus called 'power armor'.
{ 17000
features=SHIELD
health=1
shield={
strength=100
regen=10000
radius=1
delay=0
color=0xFFFF0000
lineColor=0x0000FF
damagedColor=0xFFFF0000
}
}
The following example showcases the difference between power armor on a ship with high power generation (Green) and one without (Red) using the Red's Tempest.
{ 17001 features=GENERATOR generatorCapacityPerSec=0 powerCapacity=50000
fillColor=0xFF0000 fillColor1=0xFF0000 }
{ 17002 features=GENERATOR generatorCapacityPerSec=10000 powerCapacity=50000
fillColor=0x00FF00 fillColor1=0x00FF00 }
Notice how the power armor only takes damage when the ship's power runs out after enough fire:
Power armor is effective against damage spread out over time, especially lasers, but is vulnerable to high amounts of instantaneous damage that is greater than the buffer of the shield's strength
.