Phase Frags
When a frag has enough stages with a high enough velocity it can phase through enemy ships, hence the name 'phase frag'.
Key factors:
- High velocity of fragments, usually above 2000. (Can be inherited from previous stages.)
- Short range per fragment. (Each fragment should only exist for a few frames.)
- Many fragment stages.
Their behaviour changes depending on whether they have pattern=ABSOLUTE.
Two videos are included for each example:
- Against a brick of target blocks with 50 health each in front of a hexagonal asteroid.
- Against a scale 3 (the largest) Farmer shield at a slight offset so that the phase frag does not hit the shield head on (i.e.: not perpendicular to the tangent of the shield's collision circle).
The position of the weapon block is identical in each test.
Without pattern=ABSOLUTE
Each stage increases muzzleVel, so it accelerates. The frag's angle can be diverted by hull and shields.
{ 17000
features=CANNON
cannon={ damage=50 muzzleVel=2000 range=1 color=0xFFFFFFFF recoil=0 roundsPerSec=1
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
fragment={ damage=50 muzzleVel= 15 range=1 color=0xFFFFFFFF
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}
Oscillating and Without pattern=ABSOLUTE
This frag oscillates between positive and negative muzzleVel, so it does not change velocity on its own. The frag's angle can be diverted by hull and shields.
{ 17000
features=CANNON
cannon={ damage=50 muzzleVel=2000 range= 1 color=0xFFFFFFFF spread=0 recoil=0 roundsPerSec=1
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= -15 range=-1 color=0xFFFFFFFF spread=0
fragment={ damage=50 muzzleVel= 15 range= 1 color=0xFFFFFFFF spread=0
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}
With pattern=ABSOLUTE
This frag stays at a constant speed of 2000 units per second. The frag's angle is not diverted by hull and shields.
{ 17000
features=CANNON
cannon={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE recoil=0 roundsPerSec=1
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
fragment={ damage=50 muzzleVel=2000 range=2000/15 color=0xFFFFFFFF pattern=ABSOLUTE
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}