Further Ship Testing
This chapter covers how to understand a ship more than how well it flies and whether it shoots.
Activating and Deactivating Ships
The activate
(ac
) command activates the selected ships and the deactivate
(dea
) command deactivates the selected ships.
Activated ships have AI control and reassemble themselve's to their state when activated.
Spawning Targets and Asteroids
The target
(ta
) and asteroid
(as
) command are useful for testing how deadly your weapons are.
target 1000
and asteroid
are good defaults (no need to specify their other fields).
Fighting Fleets
The fleet <Fleet Index> <Total P>
command spawns a fleet of the specified fleet index and total P, which is useful for balancing.