Further Ship Testing

This chapter covers how to understand a ship more than how well it flies and whether it shoots.

Activating and Deactivating Ships

The activate (ac) command activates the selected ships and the deactivate (dea) command deactivates the selected ships.

Activated ships have AI control and reassemble themselve's to their state when activated.

Spawning Targets and Asteroids

The target (ta) and asteroid (as) command are useful for testing how deadly your weapons are.

target 1000 and asteroid are good defaults (no need to specify their other fields).

Fighting Fleets

The fleet <Fleet Index> <Total P> command spawns a fleet of the specified fleet index and total P, which is useful for balancing.